Quickdraw | Shotgun Blast | Grenade Toss | Strafing Shot | Aimed Shot | Charge | Find Cover | Side Roll | Energy Shield | Ricochet | |
Quickdraw [QD] | Both [1] | QD [1] | QD [1] | SS [1] | QD[1] | QD [1] | QD[1] | SR[.5] | ES [.5] | RC [.5] |
Shotgun Blast [SB] | QD [1] | Both [1] | SB [1] | SB [1] | AS [1] | SB [1] | FC[.5] | SB [1] | ES [.5] | SB [1] |
Grenade Toss [GT] | QD [1] | SB [1] | Both [1] | SS [1] | AS [1] | CH [.5] | GT[1] | GT[1] | GT [1] | RC [1] |
Strafing Shot [SS] | SS [1] | SB [1] | SS [1] | Null | SS [1] | SS [1] | FC[.5] | SR[.5] | ES [.5] | SS [1] |
Aimed Shot [AS] | QD [1] | AS [1] | AS [1] | SS [1] | Both[1] | CH [.5] | FC[.5] | AS[1] | ES [.5] | AS [1] |
Charge [CH] | QD [1] | SB [1] | CH [.5] | SS [1] | CH [.5] | Both[.5] | Null | SR[.5] | CH [1] | CH [.5] |
Find Cover [FC] | QD [1] | FC [.5] | GT [1] | FC [.5] | FC [.5] | Null | Null | Null | Null | Null |
Side Roll [SR] | SR [.5] | SB [1] | GT [1] | SR [.5] | AS [1] | SR [.5] | Null | Null | Null | SR [.5] |
Energy Shield [ES] | ES [.5] | ES [.5] | GT [1] | ES [.5] | ES [.5] | CH [1] | Null | Null | Both[.5] | RC [.5] |
Ricochet [RC] | RC [.5] | SB [1] | RC [1] | SS [1] | AS [1] | CH [.5] | Null | SR[.5] | RC [.5] | Both[.5] |
Red = Offensive Technique
Blue = Defensive Technique
The game of Duel of Guns simulates armed combat, with characters typically using a variety of firearms. There are ten techniques, which all ranks may use. You cannot use the same technique twice in a row. Below are quick descriptions of the the techniques available.
1. Quickdraw – A quick pistol shot, without taking the time to aim precisely.
2. Shotgun Blast – A spray of buckshot, or fire from a heavy firearm.
3. Grenade Toss – A slow, but spectacular way to blow through an opponent’s cover or defenses.
4. Strafing Shot – A steady shot, taken while stepping quickly to one side to make yourself harder to hit.
5. Aimed Shot – A precise pistol shot, useful for hitting moving or busy targets.
6. Charge – A desperate rush aimed at surprising your opponent, to avoid giving them enough time for more time-consuming strategies.
7. Find Cover – Makes use of the various debris on the Battlefield to protect you from most attacks.
8. Side Roll – A strategic burst of energy to avoid sloppy shooting, or risky defenses.
9. Energy Shield – Make use of your kinetic barrier device to temporarily protect you from all high-velocity attacks.
10. Ricochet – Make use of the environment around you to distract, or to use your environment as a weapon capable of breaking through kinetic barriers.